Introduction to Computing Explorations in Language, Logic, and Machines By David Evans

Introduction

This book began from the introduce that Computer Science ought to be educated as a liberal craftsmanship, not a modern aptitude. I had the benefit of taking 6.001 from Gerry Sussman when I was a first year understudy at MIT, and that course stirred me to the power and magnificence of registering, and enlivened me to seek after a vocation as an educator and analyst in Computer Science. When I touched base as another employee at the University of Virginia in 1999, I was upset to find that the starting registering courses concentrated on instructing modern aptitudes, and with such a large amount of the course time committed to clarifying the specialized complexities of utilizing bloated mechanical dialects like C++ and Java, there was practically nothing, assuming any, time left to get over the center scholarly thoughts that are the embodiment of processing and the reason everybody ought to learn it. With the assistance of a University Teaching Fellowship and National Science Foundation gifts, I built up another early on software engineering course, directed particularly to understudies in the College of Arts and Sciences. This course was first offered in Spring 2002, with the assistance of a phenomenal gathering of Assistant Coaches. As a result of some nonsensical suppositions in the primary task, a large portion of the understudies immediately dropped the course, yet a little, gutsy, gathering of spearheading understudies held on, and it is because of their endeavors that this book exists. That course, and the following a few offerings, utilized Abelson and Sussman’s exceptional Structure and Interpretation of Computer Programs (SICP) reading material alongside Douglas Hofstadter’s Godel, Escher, Bach.

Contents

1Computing

Part I: Defining Procedures

2 Language

3 Programming

4 Problems and Procedures

5 Data

Part II: Analyzing Procedures

6 Machines

7 Cost

8 Sorting and Searching

Part III: Improving Expressiveness

 9 Mutation

10 Objects

11 Interpreters

Part IV: The Limits of Computing

12 Computability

 

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